WiiDump v1.5.1

Zapf Bandit has released WiiDump v1.5.1
This is a Wii-mode disc dumper that dumps to the Wii’s front-SD or to a USB2 drive. A SD gecko is not required at all.

Readme:

Wii disc dumper - v1.5.1 by Zapf Bandit, nitrotux & CaitSith2
————————————————————-

This is a Wii-mode disc dumper that dumps to the Wii’s front-SD or to a USB2 drive. A SD gecko is not required at all.

First install ios5.wad (obtained from previous version) using a wad manager, or install waninkoko’s cios 249.

WARNING: Installing WAD files is dangerous and might permanently brick your Wii. Only do this if you know what you are doing.
I take no responsibility if you brick your Wii.

The “wiidump151″ folder should be inside the “apps” directory of the SD card.

Then simply run the boot.dol file and start dumping.

Dump however many parts is required for the Disc type present in drive. There are not very many DL Wii game discs out there.

With an 8G SDHC card or a >8G USB2 FAT formatted drive you should be able to rip Wii games in one go.

If you are using a smaller cards simply copy all the “*.bin” files to the computer then restart wiidumpsdhc, it should then resume from where it left off.

Important!!! Do not move the “*.info” file off the SD card until all parts are dumped.

When you have all the “*.bin” files and the “*.bat” and “*.sh” file on the computer run either the “*.bat” of “*.sh” file and wait until the joining is complete.
This script will check the validity of the parts and the final “*.iso” file.

Make sure the drive you are going to join the iso is *NOT* FAT or FAT32 (e.g. NTFS) or the join will fail.

A big f-you to teq, you suck.

PS If any linux script junkies could make a good joining script I would love to be able to add a generated “*.sh” script.

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SSBB Exploit In Development

Comex has released a video showing a working Wii exploit in the Super Smash Bros. Brawl game. Once released, it will give Wii owners another way to install homebrew onto their systems.

YouTube Preview Image

From the release notes:

Exploit by comex, ELF loading code by Team Twiizers. Bug used was discovered by svpe.

This exploit exploits a vulnerability in SSBB’s stage builder code to run arbitrary homebrew code. Currently it will load an elf file from /boot.elf on the SD card.

This exploit differs from others in the fact that it is quite difficult for Nintendo to patch. There is no method on the Wii for patching games, and as this exploit does not go through the System Menu, it can not be patched by Nintendo at this time.

Join us in #sssb on EFNet (irc.efnet.net) to discuss! Release is when its done (aka: soon).

All you have to do to use this exploit is delete all custom stages on your Wii, then copy over the file. When you etner the Stage Builder menu, it will automatically run /boot.elf on SD.

DON’T NAME THIS EXPLOIT! LEAVE THAT TO COMEX!

The original video can be found here.

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Twilight Hack Source Code

Segher has released the Twilight Hack exploit source code for the Wii. Perhaps others will use this to create their own exploits on other games.

From HackMii:

May 26th, 2009 by Segher

Without further ado… here.

Have fun! Any and all comments welcome.

As stated above, you can find the Twilight Hack source code at Segher’s git repository.

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Best Wishes to Brakken

We at Nintendo-Scene all wish Brakken from TehSkeen the best of luck in his recovery.

This is Brakken. I am currently hospitalized and have VERY limited access to the Internet. Like my Father stated above I have recovered and I’m currently waiting to be released. My time is so limited I cannot read all of the comments, but plan to when I get home. Also, I’m shocked that someone sent me flowers (LOL), but whoever did they are at the house and thanks for sending them. Later.

Brakken

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BannerBomb - Alpha

Comex has come through with his Wii banner exploit, known as BannerBomb. When done properly, your System Menu will crash in the SD Channels Data Management screen, and you will be able to load a DOL file from SD. Several different builds are available, and compatibility is still a bit untested. Be sure to fill out the survey on the BannerBomb site if you have success.

From the release notes:

bannerbomb alpha
compatible (in theory) with 3.x-4.0

  • Get a SD card. If it has a private directory, rename it temporarily, e.g. to “privateold”. Having other saved channels on the same card will screw it up.
  • Download aad1f_v102.zip and unzip it onto the SD card.
  • Get a DOL or ELF and put it on the SD as /boot.dol or /boot.elf.
  • Press (Wii), Data Management, Channels, SD. Then insert the card. It should either pop up Load /boot.dol? or freeze.
  • If it pops up a dialog, then fill out the survey.
  • If it freezes, follow these diagnostics:

  • Did you use the SD menu (4.0) or click Savedata instead of Channels? If so, then you’re dumb
  • Otherwise, try a different version. The system menu is somewhat unpredictable; while most people should be able to use version i don’t know yet, some might need another version.
  • Bugs:

  • If it gives you the dialog but freezes instead of loading the dol, email me[ comexk at gmail dot com]. Tell me where it froze and whether or not the slot light is on. You might also try removing the disc.
  • If you press “no” when it asks you whether you want to load a dol then it might freeze.
  • It is possible to press the back button “under” the dialog. Make sure you don’t do that.
  • FAQ:

  • You can’t actually install the homebrew channel or anything– the bootmii installer will be able to do that soon, I hope. for god’s sake don’t use downgrade guides they’re made of fail
  • There isn’t a “4.0 version” or a “3.2 version”– you should use aad1f.zip no matter what version of the menu you have. Try the other versions only if aad1f doesn’t work.
  • Other stuff:

  • Please don’t copy/hotlink/whatever, just link here. Thanks.
  • Don’t use this for warez, pretty please :|
  • Check out the BannerBomb site for the latest downloads!

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    No Next Gen Consoles Untill 2013, Maybe HD Wii in 2010

    From vgt247, here is a brief synopsis of Michael Pachter’s view of the future for current and next generation consoles.

    In a recent industry newsletter he sent to our in-boxes, Pachter reiterated what he told us at GDC that this current console generation is that last, and if not - it’s going to be a while.

    “We do not expect a “new” console in 2010 (other than the long-rumored high definition Wii, which is likely to upgrade the Wii to current console technology),” he wrote. “We do not expect the ‘next’ generation to begin before 2013, if at all.”

    “We remain convinced that the publishers will resist the introduction of any video game hardware technology that requires a refresh of software, as the publishers have as yet to capitalize on the immense investments made in being competitive in the current cycle.”

    consoles

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    Piko’s QuakeGX - 0.06

    Piko has updated his alternate build of QuakeGX. Gamecube and Classic controllers are supported, and several bugs were fixed. In the previous version, the TCP client was added to Quake.

    From the release notes:

    Piko GX 0.06

  • Gamecube controller enabled, no default bindings.
  • Classic controller enabled, no default bindings.
  • Improved controller input detection.
  • Configurations will be saved.
  • Input code clean up.
  • Bug fixes.
  • Download:

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    Moonshell Version 2.00 Beta.12

    Moonshell is a homebrew multimedia player for the Nintendo DS/DSi. It has been updated to version 2.00 beta.12.

    2009/04/26 Version 2.00 beta.12

    DPGPlay: The pause was keeped though it sought while doing the pause.
    System: The soft reset file for DSTT was made.
    FileList: Corresponded shuffle play. (but, DPG player is random play. �j
    FileList: Stop and power supply OFF were able to do when it finished reproducing the playlist.
    FileList: The bug that the last character of ID3TagV1 is lost was corrected.
    TextReader: The position of a setting item was made flexible.
    System: Deleted POffMEnd.txt on /misctools/Additional folder.
    System: The bug in which the backlight was not defined by old DS was corrected.
    ScreenSaver: The idle time is revokable.
    ScreenSaver: Not the clock but the backlight can be turned off.
    ScreenSaver: The clock draws a day of the week.
    SkinFile: Changed name to MP3Cnt_p4_shuffle.png from MP3Cnt_p4_random.png.
    SkinFile: Changed Custom_BG.bmp size to 256×512pixels from 256×384pixels.
    LanguageFile: SSC_ScreenSaverTimeOutSecTitle, SSC_ScreenSaverTimeOutSec10sec, SSC_ScreenSaverTimeOutSec30sec, SSC_ScreenSaverTimeOutSec60sec, SSC_ScreenSaverTimeOutSecOff implimented.
    LanguageFile: Changed to FL_Popup_PlayMode_Shuffle from FL_Popup_PlayMode_Random.
    LanguageFile: CS_PlayListEndTitle, CS_PlayListEndLoop, CS_PlayListEndStop, CS_PlayListEndPowerOff added.
    SkinFile: SCN_WeekStr.png, SCD_WeekStr.png, SCE_WeekStr.png added.

    moonshell

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    Gecko 1.9.0.1 Released

    brkirch from the WiiRd Community has released an update to the Gecko OS.

    Gecko 1.9.0.1

    What’s New:

    * Moved rebooter to a menu item
    * Fixed a bug that prevented the codes and patch folder from being found if in data/gecko
    * Fixed a bug that caused a core dump if background.png is in the root directory of the SD card
    * Language and video mode settings from WiiRD are now used if a game is started from WiiRD
    * Fixed a rebooter bug that caused the currently inserted game disc not to show up in the disc channel

     
    Gecko 1.9

    What’s New:

    * Added channel loading with hooks, channel menu supports same database.txt format as AnyTitle Deleter MOD to replace the channel IDs with channel names (put database.txt at the root of the SD card)
    * Ocarina works on channels
    * ELF/DOL loading from geckoload now works
    * Optionally the directory data/gecko can contain the codes folder, patch folder, gameconfig.txt, config.dat, and background.png instead of the root of the SD card
    * GC memory cards are no longer detected as a USB Gecko
    * Changed how exit works; if a loader other than the homebrew channel was used (or an old version of the HBC) it will return to the system menu
    * Fixed a text overlapping bug that would happen if a disc error occurs and Ocarina is on

    Some people have reported getting the message “Error Getting Channel List”; to clarify, the reason you are getting that message is because you need to downgrade IOS36 (it has nothing to do with the Wii menu version).

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    KidsPaint 1.2 Released

    Uffe Falrup has released a new update for the homebrew program KidsPaint for the Wii.

    If you have Homebrew Channel installed on your Nintendo Wii, then you can run the following little painting program which I have made. It’s primary focus is to be usable for kids, and it is possible to save the pictures on the SD card.

    kidspaint1

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