Wii Opera SDK Status Update August 23
Daniel Gump from hullbreachonline wrote in with a status update on his powerful Wii Opera SDK. This Wii Opera SDK is arguably the most powerful development kit for making Wii Browser homebrew games. There are other options but none receive updates as frequently and regular as this one.
After the most recent update rather than release a simple change long a completely rundown off all of the features currently included was released.
From the Press Release:
 The Wii Opera SDK has been gaining much popularity over the past few months for
its ability to greatly aid programmers in creating high-quality, advanced games
for the Nintendo Wii’s Internet Channel. As of 21 Aug 2007, these are the
functionalities the Wii Opera SDK allows developers of Internet Channel
Javascript games to have in their projects:Wii Remote and Nunchuk Detection
- A, B, +, -, <, >, ^, v, 2, for all Wii Remotes
- 1, C, Z, for all Wii Remotes except the primary
- Cursor coordinates for all Wii Remotes
- Z tilt for all Wii Remotes
- Z position for all Wii RemotesGeneral Graphics
- Geometric primitive drawing and filling
- Image rotation and scaling
- Clipping and maskingTexture-Mapping
- Z-corrected wall texturing
- Z-corrected floor texturing
- Sphere texturing (too slow for games at the moment)3D Math
- Triangle and rectangle polygon manipulation
- Fast Z-sorting
- 3D to 2D projection
- Auto-clipping
- Hidden surface removal
- Scene or object rotation, scaling, and movingMultiuser Environments
- Virtually unlimited online players in a game
- Database access for each game
- User-definited variable length arrays for communicationThere are currently no other development kits in existence for creating
Internet Channel games of the caliber possible with the Wii Opera SDK. Those
interested in taking part in the project or creating a project of their own
using the SDK can contact the development team at
http://hullbreachonline.com/wii/sdk.html.  Demonstrations are available on the
official homepage as well.
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