Piko’s QuakeGX - 0.06

Piko has updated his alternate build of QuakeGX. Gamecube and Classic controllers are supported, and several bugs were fixed. In the previous version, the TCP client was added to Quake.

From the release notes:

Piko GX 0.06

  • Gamecube controller enabled, no default bindings.
  • Classic controller enabled, no default bindings.
  • Improved controller input detection.
  • Configurations will be saved.
  • Input code clean up.
  • Bug fixes.
  • Download:

    Discuss this topic in our forums.

    del.icio.us :Piko's QuakeGX - 0.06 digg it :Piko's QuakeGX - 0.06 spurl :Piko's QuakeGX - 0.06 reddit :Piko's QuakeGX - 0.06 blogmarks :Piko's QuakeGX - 0.06 Y! :Piko's QuakeGX - 0.06 Slashdot:Piko's QuakeGX - 0.06 Technocrati:Piko's QuakeGX - 0.06 RawSugar:Piko's QuakeGX - 0.06

    NES PC - Old School Nintendo Mod

    HousePlant has put his NES PC console mod in the B/S/T forums. It is a miniature Windows XP computer put in a NES console case, and supports emulating several classic consoles. Several control inputs are available, such as using your original NES controllers, or syncing Wiimotes via Bluetooth.

    YouTube Preview Image

    From the forums:

    I’m selling my NES PC. It’s a fully functional Windows XP computer built into the shell of an original 1980’s NES.

    It can emulate near perfection:

    Atari
    Turbografx 16
    Gameboy
    Gameboy Advance
    NES
    SNES
    Nintendo 64
    Sega Master System
    Sega Genesis
    Sega CD
    Sega 32x
    Sega Gamegear
    Neo Geo
    Most Arcade Machines
    Playstation 1

    You can plug in NES controllers and use them with any game, sync a wiimote(or 15) and use it as a gamepad or pointer mouse along with all the accessories (guitar hero guitar, nunchuck, classic controller, etc…) all very easily. Or just use the good old fashioned keyboard and mouse combo.

    It can be hooked up to any TV or Monitor through either D-sub, S-video, or RCA.
    The power led, power button, and reset button all work just as they should.

    For more information regarding the NES PC, check out the B/S/T forums!

    Discuss this topic in our forums.

    del.icio.us :NES PC - Old School Nintendo Mod digg it :NES PC - Old School Nintendo Mod spurl :NES PC - Old School Nintendo Mod reddit :NES PC - Old School Nintendo Mod blogmarks :NES PC - Old School Nintendo Mod Y! :NES PC - Old School Nintendo Mod Slashdot:NES PC - Old School Nintendo Mod Technocrati:NES PC - Old School Nintendo Mod RawSugar:NES PC - Old School Nintendo Mod

    Mother 3 English Translation

    The translation for the Japanese copy of Mother 3, the sequel for Earthbound, has been completed.

    From the release page:

    After more than 13 years of waiting, the sequel to EarthBound is now in English! I hope fans of the series, new and old, will find MOTHER 3 to be just as unique and interesting as its predecessors. We tried our very best to make a worthy translation, and I think we came close to hitting that mark. With any luck, the translation will seem just as “strange, funny, and heartrending” as the original Japanese version.

    MOTHER 3 is filled with secrets and rarities. Characters say new things after even the tiniest of events. Take your time to explore the game’s intriguing world - you won’t be disappointed! And when you’re done, be sure to come back here, because we’ve prepared many more goodies for fans to check out and enjoy post-game!

    Enjoy your time in the world of MOTHER 3!

    Download: Mother 3 English Translation (Windows, Mac, and Linux Patchers)

    Download:

    Discuss this topic in our forums.

    del.icio.us :Mother 3 English Translation digg it :Mother 3 English Translation spurl :Mother 3 English Translation reddit :Mother 3 English Translation blogmarks :Mother 3 English Translation Y! :Mother 3 English Translation Slashdot:Mother 3 English Translation Technocrati:Mother 3 English Translation RawSugar:Mother 3 English Translation

    FCEU - GX 2.0.0

    Over at TehSkeen, Tantric has updated the Wii build of FCEU to version 2.0.0. This update to the popular NES emulator adds many new features, including complete Wii remote compatibility, DVD support using libdi, and USB support.

    From the release notes:

    [What's New 2.0.0]

  • Complete rewrite based on code from SNES9x GX and Genesis Plus GX
  • Wiimote, Nunchuk, and Classic controller support
  • Button mapping for all controller types
  • Full support for SD, USB, DVD, GC Memory Card, and Zip files
  • Game starts immediately after loading
  • Load/save preference selector. ROMs, saves, and preferences are saved/loaded according to these
  • Preliminary Windows file share loading/saving (SMB) support on Wii: You can input your network settings into FCEUGX.xml, or edit fceuconfig.cpp from the source code and compile.
  • ‘Auto’ settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
  • Preferences are loaded and saved in XML format. You can open FCEUGX.xml edit all settings, including some not available within the program
  • One makefile to make all versions
  • Download: FCEU - GX 2.0.0

    Download:

    Discuss this topic in our forums.

    del.icio.us :FCEU - GX 2.0.0 digg it :FCEU - GX 2.0.0 spurl :FCEU - GX 2.0.0 reddit :FCEU - GX 2.0.0 blogmarks :FCEU - GX 2.0.0 Y! :FCEU - GX 2.0.0 Slashdot:FCEU - GX 2.0.0 Technocrati:FCEU - GX 2.0.0 RawSugar:FCEU - GX 2.0.0

    MahJongg Wii - v0.3

    JustWoody has released version 0.3 of his MahJongg Wii homebrew game. The graphics and gameplay are topnotch, setting the bar for other developers.

    From the release notes:

    MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitpro and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.

    v0.3 24/08/08

  • Added two player co-op mode
  • Added full set of menus as per new graphics courtesy of DayDreamOz
  • Added pause to game mode entered and exited by pressing a pause icon
  • New homebrew channel icon by DayDreamOz
  • Cleaned up resources better
  • Fixed major bugs that was causing game to dump when moving between the game and the menus
  • Fixed graphical glitch on startup
  • Download: MahJongg Wii - v0.3

    Download:

    Discuss this topic in our forums.

    del.icio.us :MahJongg Wii - v0.3 digg it :MahJongg Wii - v0.3 spurl :MahJongg Wii - v0.3 reddit :MahJongg Wii - v0.3 blogmarks :MahJongg Wii - v0.3 Y! :MahJongg Wii - v0.3 Slashdot:MahJongg Wii - v0.3 Technocrati:MahJongg Wii - v0.3 RawSugar:MahJongg Wii - v0.3

    QuakeGX - 0.2

    Over at TehSkeen, Eluan has updated the homebrew port of Quake, known as QuakeGX, to version 0.2. It includes several updates, and reduced the likelihood of freezing. The PAK files from the full or shareware release of Quake are needed to play.

    From the release notes:

    Main changes are:

  • Shouldn’t freeze - ever.
  • Pressing 1 (or Z in the gamecube controller) shows scores
  • Power button now works (forgot about it :P)
  • Model bounding box fixes (no more disappearing models)
  • HBC-ready
  • Command line easy to manage - still needs a frontend for the end user, though.
  • Download: QuakeGX - 0.2

    Download:

    Discuss this topic in our forums.

    del.icio.us :QuakeGX - 0.2 digg it :QuakeGX - 0.2 spurl :QuakeGX - 0.2 reddit :QuakeGX - 0.2 blogmarks :QuakeGX - 0.2 Y! :QuakeGX - 0.2 Slashdot:QuakeGX - 0.2 Technocrati:QuakeGX - 0.2 RawSugar:QuakeGX - 0.2

    Kobo Deluxe - 0.5.1

    Isobel has released a port of XKobo, a 2D oldschool platformer shooter for Un*x systems, now known as Kobo Deluxe.

    From the release notes:

    Quoting the Kobo Deluxe official site, Kobo Deluxe is an enhanced version of Akira Higuchi’s game XKobo for Un*x systems with X11. XKobo was a fastpaced multiway scrolling shoot-em-up. It was simple but clever and very addictive.

    Kobo Deluxe adds sound, smoother animation, high resolution support, OpenGL acceleration (optional), an intuitive menu driven user interface, joystick support and other features. Recent versions also add a number of alternative skill levels with slightly modernized gameplay. Kobo Deluxe uses SDL for graphics, sound and input, which makes it possible to build and run the game on pretty much anything. That includes a Nintendo Wii :)

    For additional information about Kobo Deluxe please visit http://olofson.net/kobodl/

    INSTALLING

    Kobo Deluxe for the Nintendo Wii comes in a Homebrew Channel friendly package.

    Simply untar the archive kobodl-0.5.1-whiite.tar.gz on the root directory of your homebrew SD card and it will create an apps/kobodl directory suitable for its use with the Homebrew Channel.

    For additional information about the Homebrew Channel please visit http://wiibrew.org/wiki/Homebrew_Channel

    Download: Kobo Deluxe - 0.5.1

    Download:

    Discuss this topic in our forums.

    del.icio.us :Kobo Deluxe - 0.5.1 digg it :Kobo Deluxe - 0.5.1 spurl :Kobo Deluxe - 0.5.1 reddit :Kobo Deluxe - 0.5.1 blogmarks :Kobo Deluxe - 0.5.1 Y! :Kobo Deluxe - 0.5.1 Slashdot:Kobo Deluxe - 0.5.1 Technocrati:Kobo Deluxe - 0.5.1 RawSugar:Kobo Deluxe - 0.5.1

    Wii Snake - v2.1 Beta

    uschghost has updated his Snake game for the Wii, bringing it to version 2.1 Beta.

    From the release notes:

    Whats new in 2.1 beta?
    Added:

  • Two Player Mode
  • Sound playback
  • Menu
  • How to install:

  • Put the folder “snake” in the “apps” directory of your SD-card.
  • Fire up the Homebrew channel and run Snake2.
  • special thanks to:
    - Team twiizer for the hard work in reverse engenering the wii
    wich made all this possible.
    - NoNameNo for starting the GRRLIB Project
    - our beloved girlfriends for there patience and beta testing <3

    remember that this is a beta and it still has some anoying bugs but its playable.
    would be nice to see some feedback.

    Download: Wii Snake - v2.1 Beta

    Download:

    Discuss this topic in our forums.

    del.icio.us :Wii Snake - v2.1 Beta digg it :Wii Snake - v2.1 Beta spurl :Wii Snake - v2.1 Beta reddit :Wii Snake - v2.1 Beta blogmarks :Wii Snake - v2.1 Beta Y! :Wii Snake - v2.1 Beta Slashdot:Wii Snake - v2.1 Beta Technocrati:Wii Snake - v2.1 Beta RawSugar:Wii Snake - v2.1 Beta

    Genesis Plus and SMSPlus Emulator Releases

    Eke-eke of TehSkeen has released new versions of his Genesis Plus and Sega Master System emulators. Both of these releases add support for the Wiimote, Nunchuk, and Classic Controller. The Sega Master System emulator has received front SD support, and Genesis Plus has received various game fixes and a new video mode.

    Download: Genesis Plus | SMSPlus (20080601)
    (more…)

    Download:

    Discuss this topic in our forums.

    del.icio.us :Genesis Plus and SMSPlus Emulator Releases digg it :Genesis Plus and SMSPlus Emulator Releases spurl :Genesis Plus and SMSPlus Emulator Releases reddit :Genesis Plus and SMSPlus Emulator Releases blogmarks :Genesis Plus and SMSPlus Emulator Releases Y! :Genesis Plus and SMSPlus Emulator Releases Slashdot:Genesis Plus and SMSPlus Emulator Releases Technocrati:Genesis Plus and SMSPlus Emulator Releases RawSugar:Genesis Plus and SMSPlus Emulator Releases

    Quake Wii Update

    Using Peter Mackay’s Quake port, Eluan has released a version compatible with the Wii. It features Wiimote IR support and front SD reading, although saving needs to be enabled to work. This release was quickly created, and has a few bugs to be worked out currently.

    Homebrew Channel Resources
    Quake Homebrew Channel Icon by ZeldaDDMeta.xml file link

    Quake Wii icon by ZeldaDD

    From the release notes:

  • It resets properly on the Wii (still not able to return to the loader, though.)
  • Reads files from the front Wii SD slot (saving disabled, forgot to reenable it before uploading, but you can remove the return lines on SYS_FileOpenWrite and SYS_FileWrite to make it work.)
  • Wiimote support, tried to map the buttons on the wiimote and nunchuk more or less like the gamecube ones, wiimote IR aiming and nunchuk up-motion jumping.
  • That’s it, please don’t complain about the wiimote implementation and SD card reading yet. The wiimote code is completely new to me (and I don’t know about the real stability of the code on the libogc cvs) and the SD reading doesn’t use libfat yet, but use the wiisd functions from the latest libogc CVS.

    Download: Quake Wii (5-28-2008)

    Download:

    Discuss this topic in our forums.

    del.icio.us :Quake Wii Update digg it :Quake Wii Update spurl :Quake Wii Update reddit :Quake Wii Update blogmarks :Quake Wii Update Y! :Quake Wii Update Slashdot:Quake Wii Update Technocrati:Quake Wii Update RawSugar:Quake Wii Update