Filed under Wii, All, homebrew, Classics by WB3000 | 2 comments
Eke-eke has released a Emuloader application for the Wii, which allows you load different Wii homebrew emulators from its interface.
Download: Wii Emuloader
From the release notes:
This is a program that enables you to load emulators on your Nintendo Gamecube/Wii, using a nice graphical interface:
Current supported emulators are:
Genesis Plus (Sega Megadrive)
SMS Plus (Sega Master System & Game Gear)
FCEuGC (Nintendo Entertainment System)
GnuboyGX (Gameboy & Gameboy Color)
Snes9xGX (Super Nintendo)
HugoGC (NEC Pc-Engine)
NeoPop (SNK NeoGeo Pocket)
Neo-CD Redux (SNK NeoGeo CD)
The emulators are NOT provided with the loader.
(more…)
Discuss this topic in our forums.
Filed under Wii, All, homebrew, Classics by WB3000 | 0 comments
Eke-eke at TehSkeen has updated his Genesis Plus emulator for the Gamecube. In this release, SVP emulation has been added for increased compatablility, and a test ELF for the Wii has been released as well. The Wii ELF can be booted using the Twilight Hack exploit.

From the release notes:
[Genesis]
- added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
- fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
- corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
- corrected typo errors in CPU cycle counters update: fix optiom screen music in “College Slam” and probably others games.
- added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
- added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
- rewrote memory handlers for better modularity and some (little) speedup
- reduced Savestate size
[NGC]
- compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
- added “hard-coded” IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
- added SDCARD Slot B support for loading Roms
- removed unused MAME PSG Core
- added ‘Force DTACK’ option for prototype games usually hanging on real hardware (example: Sonic Crackers)
- added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)
Download: Genesis Plus
Discuss this topic in our forums.
Filed under Wii, All, Classics, NES, hacking, SNES by throwingks | 3 comments
Raph at raphnet.net has been working on a project to use all classic Nintendo controllers on a Wii. It isn’t as easy as just rewiring some key points, you need a programmed microcontroller to get things working. Luckily, for us, he provides schematics and code to allow anyone to copy his methods.
Nintendo’s idea of implementing support for NES, SNES and N64 games in their new console, the Wii, is in my opinion one of their greatest ideas. As soon as I learned that it would be possible to use Gamecube controllers to play those games, I started thinking about designing an Snes/Nes controllers to Gamecube adapter which would be compatible with the Wii.
As soon as I got access to a Wii (I still dont have mine), I started testing my code which I had prepared in advance. I started by doing the NES and SNES adapter. Later, since a friend kept insisting that I should also design a N64 to Gamecube/Wii adapter, I implemented such an adapter.
Because of the complexity of the Gamecube’s controller protocol, it’s not possible to build a simple conversion circuit without using programmable components. For this project, I used an atmel Atmega8 microcontroller. Maybe it’s a little overkill, but using this chip allowed me to use my Multiuse tiny 1 PCB. Given the small size of this circuit, it’s possible to fit it inside an original controller.

Discuss this topic in our forums.
Filed under DS, All, homebrew, Classics by WB3000 | 1 comment
A port of Quake II has been released by Simon Hall for the Nintendo DS. Quake2DS requires either the shareware or full version of Quake II, and a slot-2 device for extra RAM. It is possible in some cases to over clock your slot-2 device, which can yield improvements in game speed.
Download: Quake2DS Prerelease 1
From the release notes:
Installation:
1. You need Quake II’s data files. If you own a copy, that’s cool - you’ll have full access to the game. If not, then you can download the shareware version of Quake II from id’s site. This will only allow you to play the levels from the first episode. If you want to play the full game, buy a copy - don’t ask me (or others) where you can get these files.
– In the root of your flash card, make a directory named baseq2
– If you’re using the shareware version, copy the pak from that archive into the baseq2 directory that you just created
– If you’re using a commerical version, copy all the pak files into that directory
2. You need a config file to tell the game how buttons are set up, etc. I know that my config file works, so download that from the link above and save it into the baseq2 directory.
3. Visit Chishm’s DLDI page (above) and download the DLDI driver file which corresponds to your NDS booting method.
4. Download the Quake2DS binary package above, and extract the NDS file into the root of your flash card
5. You now need to DLDI patch that program so that it will be able to access the files on your card
6. Put the card in your booting hardware and turn on your DS!
(more…)
Discuss this topic in our forums.
Filed under All, Hardware Mods, Classics, hacking by Captain N | 1 comment
Another interesting YouTube find. while not Nintendo console related it is a hack and it involves Mario which makes it good enough for the NS news page. These 7ft tall Tesla coils create tonally accurate sparks at 110db. Controlled by a laptop via fiber optic connections they play back classic Mairo Midi tunes.
[source]
From the Video Notes:
Twin Solid State Musical Tesla coils playing Mario Bros theme song at the 2007 Lightning on the Lawn Teslathon sponsored by DC Cox (Resonance Research Corp) in Baraboo WI.
The music that you hear is coming from the sparks that these two identical high power solid state Tesla coils are generating. There are no speakers involved. The Tesla coils stand 7 feet tall and are each capable of putting out over 12 foot of spark. They are spaced about 18 feet apart. The coils are controlled over a fiber optic link by a single laptop computer. Each coil is assigned to a midi channel which it responds to by playing notes that are programed into the computer software. These coils were constructed by Steve Ward and Jeff Larson. Video was captured by Terry Blake. What is not obvious is how loud the coils are. They are well over 110dB If you look at another You Tube video [below] which is from a different angle, you can hear the echo off the building and get a better idea of how loud it is.
[source]
Discuss this topic in our forums.
Filed under Nintendo Inc., Wii, GameCube, DS, GameBoy, All, Case Mods, homebrew, Modchip, Hardware Mods, Classics, NES, Nintendo-Scene, hacking, SNES by Captain N | 80 comments
Filed under DS, All, Classics, SNES by WB3000 | 0 comments