Wii Emuloader

Eke-eke has released a Emuloader application for the Wii, which allows you load different Wii homebrew emulators from its interface.

Download: Wii Emuloader

From the release notes:

This is a program that enables you to load emulators on your Nintendo Gamecube/Wii, using a nice graphical interface:

Current supported emulators are:

  • Genesis Plus (Sega Megadrive)
  • SMS Plus (Sega Master System & Game Gear)
  • FCEuGC (Nintendo Entertainment System)
  • GnuboyGX (Gameboy & Gameboy Color)
  • Snes9xGX (Super Nintendo)
  • HugoGC (NEC Pc-Engine)
  • NeoPop (SNK NeoGeo Pocket)
  • Neo-CD Redux (SNK NeoGeo CD)
  • The emulators are NOT provided with the loader.

    (more…)

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    PC Engine Emulator for Wii

    Eke-eke has created a new PC Engine Emulator for the Wii, which is run using the Twilight Hack.

    From the release notes:

  • added Wii mode support (including front SD rom loading with LFN, TP reload, …)
  • added 4.7GB DVD support for chip-modded WII (GC mode only)
  • removed MPAL TV mode, added EURGB60 TV mode support: fix display problem for Wii users (GC&Wii mode)
  • added original rendering mode support (240i), like on real hardware
  • added 480p (progressive) rendering mode support (not supported by the PAL60 version, use the other one !)
  • added Console Reboot option in main menu (System Reboot)
  • WRAM files can now be saved/loaded to/from SDCARD: located in /hugo/saves from the root of your SDCARD (no Wii front SD support)
  • changed initial ROMS directory for SDCARD user: now looking for /hugo/roms from the root of your SDCARD
  • fixed broken MCARD support
  • modified controls when going into the rom selection menu (DVD or SDCARD), like other current emulators:
  • - use B button to go up one directory
    - use Z button to quit the file selection menu
    - use L/R triggers to go down/up one full page
    - use Left/Right buttons or Analog stick to scroll the selected entry’s filename when it can’t be full displayed

  • various menu rearrangment, minor bugfixes & sourcecode cleanup
  • Download: PC Engine Emulator for Wii

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    RIN Gameboy Color Emulator

    Another emulator has been released for the Wii, known as RIN Wii. This standard ELF based homebrew allows you to select your game from your front SD slot, and a video has been provided from the author showing how to use it.

    Click here to watch the RIN Wii video!

    Download: RIN Wii

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    Snes9X Emulator Adds Wii SD Support

    vicious1988 at TehSkeen has taken the previous Wii build of Snes9x and made it compatable with the Wii front SD slot. This means that there is no further need for a GameCube memory adapter to use this emulator.

    From the release notes:

    vicious1988 has released a modified version 0.0.9 with front SD support. Roms must be placed in the root directory of the SD card and must not have names longer than 50 characters.

    Download: Snes9x Version 0.0.9 with Front SD Support

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    Native Wii Genesis Emulator

    Eke-eke at TehSkeen has updated his Genesis Plus emulator for the Gamecube. In this release, SVP emulation has been added for increased compatablility, and a test ELF for the Wii has been released as well. The Wii ELF can be booted using the Twilight Hack exploit.

    vr.gif

    From the release notes:

    [Genesis]
    - added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
    - fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
    - corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
    - corrected typo errors in CPU cycle counters update: fix optiom screen music in “College Slam” and probably others games.
    - added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
    - added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
    - rewrote memory handlers for better modularity and some (little) speedup
    - reduced Savestate size

    [NGC]
    - compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
    - added “hard-coded” IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
    - added SDCARD Slot B support for loading Roms
    - removed unused MAME PSG Core
    - added ‘Force DTACK’ option for prototype games usually hanging on real hardware (example: Sonic Crackers)
    - added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)

    Download: Genesis Plus

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    N64/(S)NES to GC/Wii Controller Conversion Project

    Raph at raphnet.net has been working on a project to use all classic Nintendo controllers on a Wii. It isn’t as easy as just rewiring some key points, you need a programmed microcontroller to get things working. Luckily, for us, he provides schematics and code to allow anyone to copy his methods.

    Nintendo’s idea of implementing support for NES, SNES and N64 games in their new console, the Wii, is in my opinion one of their greatest ideas. As soon as I learned that it would be possible to use Gamecube controllers to play those games, I started thinking about designing an Snes/Nes controllers to Gamecube adapter which would be compatible with the Wii.

    As soon as I got access to a Wii (I still dont have mine), I started testing my code which I had prepared in advance. I started by doing the NES and SNES adapter. Later, since a friend kept insisting that I should also design a N64 to Gamecube/Wii adapter, I implemented such an adapter.

    Because of the complexity of the Gamecube’s controller protocol, it’s not possible to build a simple conversion circuit without using programmable components. For this project, I used an atmel Atmega8 microcontroller. Maybe it’s a little overkill, but using this chip allowed me to use my Multiuse tiny 1 PCB. Given the small size of this circuit, it’s possible to fit it inside an original controller.

    NES to Wii SNES to Wii N64 to Wii

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    Quake2DS Prerelease 1

    A port of Quake II has been released by Simon Hall for the Nintendo DS. Quake2DS requires either the shareware or full version of Quake II, and a slot-2 device for extra RAM. It is possible in some cases to over clock your slot-2 device, which can yield improvements in game speed.

    Download: Quake2DS Prerelease 1

    From the release notes:

    Installation:

    1. You need Quake II’s data files. If you own a copy, that’s cool - you’ll have full access to the game. If not, then you can download the shareware version of Quake II from id’s site. This will only allow you to play the levels from the first episode. If you want to play the full game, buy a copy - don’t ask me (or others) where you can get these files.
    – In the root of your flash card, make a directory named baseq2
    – If you’re using the shareware version, copy the pak from that archive into the baseq2 directory that you just created
    – If you’re using a commerical version, copy all the pak files into that directory

    2. You need a config file to tell the game how buttons are set up, etc. I know that my config file works, so download that from the link above and save it into the baseq2 directory.

    3. Visit Chishm’s DLDI page (above) and download the DLDI driver file which corresponds to your NDS booting method.

    4. Download the Quake2DS binary package above, and extract the NDS file into the root of your flash card

    5. You now need to DLDI patch that program so that it will be able to access the files on your card

    6. Put the card in your booting hardware and turn on your DS!

    (more…)

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    Tesla Coils Modded to play Mario Theme

    Another interesting YouTube find. while not Nintendo console related it is a hack and it involves Mario which makes it good enough for the NS news page. These 7ft tall Tesla coils create tonally accurate sparks at 110db. Controlled by a laptop via fiber optic connections they play back classic Mairo Midi tunes.

    [source]

    From the Video Notes:

    Twin Solid State Musical Tesla coils playing Mario Bros theme song at the 2007 Lightning on the Lawn Teslathon sponsored by DC Cox (Resonance Research Corp) in Baraboo WI.
    The music that you hear is coming from the sparks that these two identical high power solid state Tesla coils are generating. There are no speakers involved. The Tesla coils stand 7 feet tall and are each capable of putting out over 12 foot of spark. They are spaced about 18 feet apart. The coils are controlled over a fiber optic link by a single laptop computer. Each coil is assigned to a midi channel which it responds to by playing notes that are programed into the computer software. These coils were constructed by Steve Ward and Jeff Larson. Video was captured by Terry Blake. What is not obvious is how loud the coils are. They are well over 110dB If you look at another You Tube video [below] which is from a different angle, you can hear the echo off the building and get a better idea of how loud it is.

    [source]

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    Happy Birthday to Wii!

    Today, November 19th, marks the 1 year anniversary of the Wii’s first launch. So much has happened in the Nintendo world since then it’s hard to believe that it’s only been a year. Amazingly the Wii’s are still a difficult item to find even a year after it’s launch, and there are no signs of that changing any time soon either.

    This also means your 1-year warranty on the Wii is expired, so you have no more excuses not to open up and mod your console! That means this is also the last day of Nintendo-Scene and Sickmods.net @$#&! The Warranty Sweepstakes. That’s Right! We’re giving you 1 extra day to get your pictures in. Just post a picture of your modified Nintendo console, or have a friend post a picture of theirs and you could win one of five PulseVU 2s from Sickmods.net The thread will be locked at midnight EST and the winners will be announced tomorrow!.

    @$#&! The Warranty Sweepstakes

    To celebrate the 1 year anniversary of the Wii and the end of the Sweepstakes, Sickmods.net is also offering 10% off all purchase now until Midnight on “Black Friday” (November 23rd). Just use voucher code: 093171516 when checking out. So even if you don’t win a PulseVU 2 you’ll be able to buy one at a nice discount so you can deck your console for the holidays.

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    Slot-2 SNEmulDS WIP

    The DS SNES emulator SNEmulDS has received a small update by archeide. This release should fix many Slot-2 cart issues that have been reported. A couple other changes have been made as well.

    From the release notes:

    Hello everyone, a tiny and unofficial update for slot 2 device users. The 0.6 alpha didnt work well, so i tried to fix most issues in this release.

    Other people can check this release too, it reduces the battery consumption and includes a button to hide the GUI.

    Download: Slot-2 SNEmulDS WIP

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