GameCube Backup Launcher - v0.1 Theta

As promised, WiiGator has released his first build of his GameCube Backup Launcher. He admits to a few bugs being still present, but since the source code is released as well, anyone make make changes to the program.

To use the launcher, first run the included MIOS patcher, which will modify your Wii’s GameCube IOS for use with the loader. Then run the Launcher itself.

From the release notes:

What it does

You can start GameCube backups on Wii. There is no hardware change required. This is only software.
There is only DVD-R directly supported. DVD+R need to be patched to booktype DVD-ROM.

Installation Guide:

  • Copy directories “miospatcher” and “rungcbackup” to your SD card into the “apps” directory.
  • If you don’t have a internet connnection with your Wii. You need to copy only one MIOS version to the SD card.
  • Put SD card into the front slot of your Wii.
  • Start Homebrew Channel
  • Run MIOS Patcher and press A (GC controller).
  • Insert your GameCube disc.
  • Run GC Backup Launcher and press A to start game (GC controller).
  • Note: If you want to start a game from the Wii disc channel, you need to enable support for Wii Backup Launcher by pressing in step 5. You can use rebooter from the Wii Backup Launcher to test it.

    Compatibility:

    Some games are not working.

    How it works:

    MIOS is patched to allow starting of homebrew. It is also patched to leave DVD-R support enabled.
    The rungcbackup.dol copies the gcbackuplauncher to memory and changes to GameCube mode.
    gcbackuplauncher patches the DVD read functions, so reading is possible.

    System requirements:

    IOS249 with backup support need to be installed (e.g. my cIOS r7 from backuplauncher 0.3 gamma).

    Additional Information:

    If installation fails with error -1017. It will try to delete MIOS and install it after (files are already downloaded at this point). Deletion will only work with a custom IOS249. So if you get error -1017, you need to install IOS249.

    Offline Installation:

    If your Wii don’t have a internet connection, you can copy the required files on a SD card.
    Only one MIOS version is required. All versions are working.

    Download: GameCube Backup Launcher (Source Code)

    Download:

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    Mother 3 English Translation

    The translation for the Japanese copy of Mother 3, the sequel for Earthbound, has been completed.

    From the release page:

    After more than 13 years of waiting, the sequel to EarthBound is now in English! I hope fans of the series, new and old, will find MOTHER 3 to be just as unique and interesting as its predecessors. We tried our very best to make a worthy translation, and I think we came close to hitting that mark. With any luck, the translation will seem just as “strange, funny, and heartrending” as the original Japanese version.

    MOTHER 3 is filled with secrets and rarities. Characters say new things after even the tiniest of events. Take your time to explore the game’s intriguing world - you won’t be disappointed! And when you’re done, be sure to come back here, because we’ve prepared many more goodies for fans to check out and enjoy post-game!

    Enjoy your time in the world of MOTHER 3!

    Download: Mother 3 English Translation (Windows, Mac, and Linux Patchers)

    Download:

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    Rin Gameboy Channel

    PaRaDoX has released a Wii Channel for the RIN Gameboy Emulator, which installs itself to the Wii Menu and will allow easier access to the emulator.

    From the release notes:

    This Channel Installer uses Mirakichi’s RIN Gameboy Color Emulator and installs a channel on the Wii Menu. Only the apploader from Team Twiizers is being used, and some small pieces of data I’ve used to build the banner. All other data, except the emulator, has been made by me, PaRaDoX

    Download: Rin Gameboy Channel ELF

    Download:

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    RIN Gameboy Color Emulator

    Another emulator has been released for the Wii, known as RIN Wii. This standard ELF based homebrew allows you to select your game from your front SD slot, and a video has been provided from the author showing how to use it.

    YouTube Preview Image

    Click here to watch the RIN Wii video!

    Download: RIN Wii

    Download:

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    GB/GBC Games Include Source

    Pagetable is reporting that The Legend of Zelda - Link‚Äôs Awakening DX for the GB/GBC (as well as other games) has source code included and unencrypted. Apparently, the games needed to be 2MB in size, and if they weren’t big enough, padding with files already on hand was easy enough to do. So, if the files included information included in the RAM at the time, you get a nice chunk of the source code.

    Imagine you’re writing a Game Boy game, and the resulting ROM with all the code and data is just a little over one megabyte in size. No big deal, just pad the game to two megabytes, and use a 2 MB ROM in the cartridge. Just tell the linker to allocate 2 MB or RAM, put the actual data at the beginning, and then write a 2 MB “.gb” image to disk, which will then be sent to the ROM chip factory.

    Now imagine you’re doing this in MS-DOS. Your linker, probably written in C, calls malloc() of the runtime library of the C compiler. You already know where this is going?

    While modern operating systems will always clear all malloc()ed memory, so that you cannot get to other processes’ data, this was uncommon in the single-user MS-DOS days. If you allocate 2 MB of RAM (the linker must have used a DOS extender or XMS), you’d get memory with random data in it: leftovers from whatever was in this memory before. (seppel tells me that this can also be caused by seek()ing over EOF in MS-DOS, in which case the previous data on the hard disk will be in the image.)

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    Happy Birthday to Wii!

    Today, November 19th, marks the 1 year anniversary of the Wii’s first launch. So much has happened in the Nintendo world since then it’s hard to believe that it’s only been a year. Amazingly the Wii’s are still a difficult item to find even a year after it’s launch, and there are no signs of that changing any time soon either.

    This also means your 1-year warranty on the Wii is expired, so you have no more excuses not to open up and mod your console! That means this is also the last day of Nintendo-Scene and Sickmods.net @$#&! The Warranty Sweepstakes. That’s Right! We’re giving you 1 extra day to¬† get your pictures in. Just post a picture of your modified Nintendo console, or have a friend post a picture of theirs and you could win one of five PulseVU 2s from Sickmods.net The thread will be locked at midnight EST and the winners will be announced tomorrow!.

    @$#&! The Warranty Sweepstakes

    To celebrate the 1 year anniversary of the Wii and the end of the Sweepstakes, Sickmods.net is also offering 10% off all purchase now until Midnight on “Black Friday” (November 23rd). Just use voucher code: 093171516 when checking out. So even if you don’t win a PulseVU 2 you’ll be able to buy one at a nice discount so you can deck your console for the holidays.

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    @$#&! The Warranty LIGHTNING ROUND!

    LIGHTNING ROUND!
    @$#&! The Warranty Sweepstakes

    The @$#&! The Warranty Sweepstakes presented by Nintendo-Scene and SickMods.net ends in 1 week. To spice things up in the last week we’re ADDING A NEW RULE!

    From now until the the end of the competition we want you to get as many people involved as possible. If you tell a friend about the sweepstakes and they enter and write your Nintendo-Scene forum username as the referrer*… you will get an extra chance to win a PulseVU 2 from SickMods.net!

    There is no limit to the number of people you can get involved: get 10 friends to enter and you’ll get 10 extra chances, get 20 friends to enter and you’ll get 20 extra chances, etc.

    So spread the word and improve your chances to win!

    * Only 1 referrer per new entrant. Only the first will be counted if multiple names are listed. Only correct and complete usernames will count.

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    @$#&! The Warranty Sweepstakes: Update Reminder

    Just a reminder to everyone there is only 1 month left to enter the @$#&! The Warranty Sweepstakes and win a PulseVU 2 from Sickmods.net!

    We’ve seen some great entries so far but we know you can do better. Spread the word, tell your friends and check out all the great mods from those that have entered already.

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    Rudolph’s 3-in-1 Tool Update 1.9a

    Rudolph has updated his 3-in-1 Tool to version 1.9a. Support has been added for the SuperCard ONE soft-reset feature. You can read the changelog, but please note it is a translation from Japanese.

    After so long a time, SCDS (ONE) with it tried making software reset.
    When in the past and AK+ with those which have been tested were diverted that way, Nantes it moved.

    So, with ナゼ AK+ it probably is not to move?

    Promptly, it tried installing in 3in1_Tool.

    A little, just, there is also bug correction, but SCDS (ONE) errand other than that way
    At all it is OK.

    PS:
    Again, from 305 the present. . . What and this time AceKard R.P.G is included in.
    Word of appreciation sees truly and does not drive. Thank you.

    Download: Rudolph’s 3-in-1 Tool 1.9a

    Download:

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    Unnamed GB Emulator updated to 0.7

    Brunni’s DS GB Emulator with no name has been updated to version 0.7. If you have any feedback or bugs to report, send them to his PlayerAdvance thread. Here are the changes in this release…

    - Added the colour application (compatible MasterBoy/VisualBoyAdvance EC)
    - Improved speed to access pallets (typically fades)
    - Improved speed for games which did many copies in VRAM
    - Faster Management of maps
    - Changed default colors when no colour application is loaded
    - Improved colors (works with or without colour application) to reduce ghosting on DS Lite ; it was really ugly)

    Brunni’s Unnamed GB Emulator

    You can download the GB Emulator here on Nintendo-Scene!

    Download:
    GB Emulator 0.7

    Download:

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