Filed under Wii, GameBoy, All, homebrew by WB3000 | 2 comments
Filed under GameBoy, All, hacking by DaedaluS | 0 comments
Pagetable is reporting that The Legend of Zelda - Link‚Äôs Awakening DX for the GB/GBC (as well as other games) has source code included and unencrypted. Apparently, the games needed to be 2MB in size, and if they weren’t big enough, padding with files already on hand was easy enough to do. So, if the files included information included in the RAM at the time, you get a nice chunk of the source code.
Imagine you’re writing a Game Boy game, and the resulting ROM with all the code and data is just a little over one megabyte in size. No big deal, just pad the game to two megabytes, and use a 2 MB ROM in the cartridge. Just tell the linker to allocate 2 MB or RAM, put the actual data at the beginning, and then write a 2 MB “.gb” image to disk, which will then be sent to the ROM chip factory.
Now imagine you’re doing this in MS-DOS. Your linker, probably written in C, calls malloc() of the runtime library of the C compiler. You already know where this is going?
While modern operating systems will always clear all malloc()ed memory, so that you cannot get to other processes’ data, this was uncommon in the single-user MS-DOS days. If you allocate 2 MB of RAM (the linker must have used a DOS extender or XMS), you’d get memory with random data in it: leftovers from whatever was in this memory before. (seppel tells me that this can also be caused by seek()ing over EOF in MS-DOS, in which case the previous data on the hard disk will be in the image.)
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Filed under Nintendo Inc., Wii, GameCube, DS, GameBoy, All, Case Mods, homebrew, Modchip, Hardware Mods, Classics, NES, Nintendo-Scene, hacking, SNES by Captain N | 80 comments
Filed under Wii, GameCube, DS, GameBoy, All, Case Mods, Modchip, Hardware Mods, Classics, NES, Nintendo-Scene, hacking, SNES by Captain N | 80 comments
LIGHTNING ROUND!

The @$#&! The Warranty Sweepstakes presented by Nintendo-Scene and SickMods.net ends in 1 week. To spice things up in the last week we’re ADDING A NEW RULE!
From now until the the end of the competition we want you to get as many people involved as possible. If you tell a friend about the sweepstakes and they enter and write your Nintendo-Scene forum username as the referrer*… you will get an extra chance to win a PulseVU 2 from SickMods.net!
There is no limit to the number of people you can get involved: get 10 friends to enter and you’ll get 10 extra chances, get 20 friends to enter and you’ll get 20 extra chances, etc.
So spread the word and improve your chances to win!
* Only 1 referrer per new entrant. Only the first will be counted if multiple names are listed. Only correct and complete usernames will count.
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Filed under DS, GameBoy, All, homebrew, Backups by WB3000 | 3 comments
Rudolph has updated his 3-in-1 Tool to version 1.9a. Support has been added for the SuperCard ONE soft-reset feature. You can read the changelog, but please note it is a translation from Japanese.
After so long a time, SCDS (ONE) with it tried making software reset.
When in the past and AK+ with those which have been tested were diverted that way, Nantes it moved.
So, with ナゼ AK+ it probably is not to move?
Promptly, it tried installing in 3in1_Tool.
A little, just, there is also bug correction, but SCDS (ONE) errand other than that way
At all it is OK.
PS:
Again, from 305 the present. . . What and this time AceKard R.P.G is included in.
Word of appreciation sees truly and does not drive. Thank you.
Download: Rudolph’s 3-in-1 Tool 1.9a
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Filed under DS, GameBoy, All, homebrew by WB3000 | 6 comments
Filed under Wii, GameBoy, All, homebrew by Captain N | 0 comments