Filed under All, Modchip, Nintendo Inc., Nintendo-Scene, Wii, hacking, homebrew by tom35 | 8 comments
In his blog over at at teknoconsolas, Waninkoko has released a “Trucha Safe” version of System Menu 4.1.
From the Readme:
[ DESCRIPTION ]:
- This application allows you to update your console’s firmware, installing *only* the
most important updates (System IOS, System Menu, new channels…).
Thanks to this you can keep some features like Trucha bug that affected first IOS
versions.
[ REQUISITES ]:
- 150-250 free blocks.
- Internet connection.
[ HOW TO USE ]:
- Run the application with any method to load homebrew and the update will be done
automatically.
Download:
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Filed under All, Wii, hacking, homebrew by WB3000 | 0 comments
Comex has released a video showing a working Wii exploit in the Super Smash Bros. Brawl game. Once released, it will give Wii owners another way to install homebrew onto their systems.
From the release notes:
Exploit by comex, ELF loading code by Team Twiizers. Bug used was discovered by svpe.
This exploit exploits a vulnerability in SSBB’s stage builder code to run arbitrary homebrew code. Currently it will load an elf file from /boot.elf on the SD card.
This exploit differs from others in the fact that it is quite difficult for Nintendo to patch. There is no method on the Wii for patching games, and as this exploit does not go through the System Menu, it can not be patched by Nintendo at this time.
Join us in #sssb on EFNet (irc.efnet.net) to discuss! Release is when its done (aka: soon).
All you have to do to use this exploit is delete all custom stages on your Wii, then copy over the file. When you etner the Stage Builder menu, it will automatically run /boot.elf on SD.
DON’T NAME THIS EXPLOIT! LEAVE THAT TO COMEX!
The original video can be found here.
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Filed under All, Wii, hacking by WB3000 | 0 comments
Segher has released the Twilight Hack exploit source code for the Wii. Perhaps others will use this to create their own exploits on other games.
From HackMii:
May 26th, 2009 by Segher
Without further ado… here.
Have fun! Any and all comments welcome.
As stated above, you can find the Twilight Hack source code at Segher’s git repository.
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Filed under All, Wii, hacking, homebrew by WB3000 | 1 comment
Comex has come through with his Wii banner exploit, known as BannerBomb. When done properly, your System Menu will crash in the SD Channels Data Management screen, and you will be able to load a DOL file from SD. Several different builds are available, and compatibility is still a bit untested. Be sure to fill out the survey on the BannerBomb site if you have success.
From the release notes:
bannerbomb alpha
compatible (in theory) with 3.x-4.0
Get a SD card. If it has a private directory, rename it temporarily, e.g. to “privateold”. Having other saved channels on the same card will screw it up.
Download aad1f_v102.zip and unzip it onto the SD card.
Get a DOL or ELF and put it on the SD as /boot.dol or /boot.elf.
Press (Wii), Data Management, Channels, SD. Then insert the card. It should either pop up Load /boot.dol? or freeze.
If it pops up a dialog, then fill out the survey.
If it freezes, follow these diagnostics:
Did you use the SD menu (4.0) or click Savedata instead of Channels? If so, then you’re dumb
Otherwise, try a different version. The system menu is somewhat unpredictable; while most people should be able to use version i don’t know yet, some might need another version.
Bugs:
If it gives you the dialog but freezes instead of loading the dol, email me[ comexk at gmail dot com]. Tell me where it froze and whether or not the slot light is on. You might also try removing the disc.
If you press “no” when it asks you whether you want to load a dol then it might freeze.
It is possible to press the back button “under” the dialog. Make sure you don’t do that.
FAQ:
You can’t actually install the homebrew channel or anything– the bootmii installer will be able to do that soon, I hope. for god’s sake don’t use downgrade guides they’re made of fail
There isn’t a “4.0 version” or a “3.2 version”– you should use aad1f.zip no matter what version of the menu you have. Try the other versions only if aad1f doesn’t work.
Other stuff:
Please don’t copy/hotlink/whatever, just link here. Thanks.
Don’t use this for warez, pretty please :|
Check out the BannerBomb site for the latest downloads!
Download: Discuss this topic in our forums.
Filed under All, Hardware Mods, Nintendo-Scene, Wii, hacking, homebrew by tom35 | 0 comments
From Hackmii
I’ve been asked whether installing the Homebrew Channel (or Twilight Hack or whatever) will void the warranty on a Wii. I’ve generally said something like “Technically, yes, but I doubt they will enforce that.” This seemed reasonable, given some of the anecdotes I’ve heard — stories of people ruining their drives with a soldering iron and still getting free repair work done under warranty, etc. I’ve also said that if a Wii is bricked (and won’t boot), then they have no way of actually checking to see what is installed on the Wii — and I still believe that to be true, at least most of the time.
I’ll be the first to admit that was wrong, given some recent evidence:

My German’s pretty bad, but I see “…. Softwarehack … EUR 210″. That seems awfully excessive, given that the price of a new Wii is EUR 250, no?
I would write this off as an isolated incident — maybe someone installed some truly awful warezloading hack. However, I was sent the following email through an anonymous remailer last month, and it would seem to support the invoice above:
(more…)
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Filed under All, Wii, hacking, homebrew by tom35 | 1 comment
brkirch has released Gecko 1.8 the successor to the Gecko OS. This unofficial build is based on Nukes source code from his unreleased Gecko 2.0 and has been approved by the people responsible for the USB Gecko Nintendo Wii hacking/cheat code device. It has a lot of new features and a new GUI.
1.8 Changes
* Multidol games work through Gecko’s game loader, rebooter is no longer required for them
* To ensure games are fully functional the game loader now uses the IOS requested by the game (as a result there is no 002 error, that error is due to game loaders booting a game with the wrong IOS)
* If a game requests an IOS that you don’t have, the game’s update partition will be searched for the IOS and the option to install the IOS will be given if it is found (if you have a modchip, turn off update blocking!)
* It is now possible to select not to load the debugger, which increases the number of code lines allowed by Ocarina
* New hooks have been added so that most (if not all) Wii games can be hooked
* Rebooter will use the hook selected on the config menu to hook games
* Rebooter is now compatible with preloader
* The menu interface has been improved, and you can load a custom background by creating a 640×480 PNG-24 file, naming it background.png, and putting it at the root of your SD card
* The menu configuration can be saved, and the saved configuration will be loaded automatically when Gecko starts
1.8.0.2 Changes:
* GC memory card crash fixed thanks to Nuke
* A core dump that occurs on some Wiis when launching certain games should no longer occur
* Fixed code list start for gameconfig.txt
* A minor Ocarina fix to ensure ASM insert codes will work properly
* Exit no longer causes a core dump if Gecko was launched by a loader that lacks return to loader functionality (such as preloader); instead exit returns to the Homebrew Channel, or resets the Wii if the Homebrew Channel is not installed
Download:
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Filed under Backups, Hardware Mods, Modchip, Wii, hacking by xboxbman | 0 comments
D2Sun is releasing a new modchip in the near future, the Sunkey. Currently in the testing phase, it is D2Sun’s take on the new generation of solderless modchips, much like the DriveKey, or the Flatmod.

SunKey
DETAILS:
* plug and play
* support all regions
* support all wiis
* support all games with same region
* support partical games with different region
* support USB update CPLD core and EEPROM firmware,never outday
* 2 LEDs indicate
* support chip ON/OFF
and MORE…
we here at nintendo-scene will keep you updated as we get more information
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Filed under All, Virtual Console, Wii, hacking, homebrew by WB3000 | 9 comments
Nintendo has rolled out a large update to the Wii, bringing the System Menu to version 4.0. The big change is SD(HC) loading, which receives its own portion of the menu. If you wish to use homebrew, do not update, as there is no way to install from a new 4.0 Wii, and limitations are placed on what you can do.
From WiiBrew:
Version 4.0 of the System Menu was released on March 25th, 2009. It was announced in Satoru Iwata’s GDC keynote.
The Wii console can now use SDHC (SD High Capacity) Cards with a maximum of 32GB of storage.
The SD Card Menu, which allows you to launch titles directly from an SD or SDHC Card, is added to the Wii menu.
The Wii Shop Channel will now allow you to download titles directly to an SD or SDHC Card.
The Wii console’s Data Management menu has been enhanced to make it easier to copy and move stored items on an SD Card or the Wii console’s system memory.
The Wii User Agreement, which includes the Wii Privacy Policy, has been updated. Because the updated agreement applies to you and your use of the Wii Network Service, you should view the updated version by clicking on the Wii icon located on the lower-left portion of the Wii Channel menu, selecting Wii Settings, accessing the Internet setting, and selecting User Agreements.
There are other behind-the-scenes enhancements to the Wii console system menu included with Wii Menu 4.0
The update includes a batch of IOS updates issued a few hours before the System Menu update.
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Filed under All, GameCube, Wii, hacking, homebrew by WB3000 | 1 comment
WiiGator has updated his Gamecube Backup Launcher to version 0.2. He has fixed quite a few bugs and added additional compatibility.
From the release notes:
Changes:
Increased speed of reloader
Fixed bug in PokeMon XD
Increased speed of audio fix stuff
Allow to select to start disc itself when using a multi game disc
Avoid green screen when starting a game (button A)
Disc change support on startup screen
Disc change supported for all start methods
Fixed Kirby’s Air Ride
Fixed non working PAL games on PAL console, when pressing B (e.g. Wario World)
Support for Freeloader
Support for Action Replay
The loader will change the screen format in Wii mode to the screen format of the disc inserted at startup (this solves NTSC problems).
Installation is same as old versions.
Update information:
You don’t need to run miospatcher, if you already have a previous version and only want to use “rungcbackup” for starting.
If you want to use Wii Backup Launcher or the disc channel for starting, you need to run miospatcher (and press X).
Download:
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