Team Twiizers’ Comments on the Update

Team Twiizers has made some comments about the recent Wii System Update 3.4.

Long story short, everyone needs to calm down about the update.

Nintendo released a recent update that once again tries to secure some existing bugs on the console, breaks some things, deletes others. This time they’ve also gone around and modified the TOS. As usual, mass panic ensues.

The people who are panicking can be divided roughly into two groups (non exclusive):

* The pirates
* The clueless

This should go without saying, but we don’t want to have anything to do with the former group. Nintendo is obviously going to fight piracy (and that’s going to hurt homebrew). We’ll have to deal with the homebrew part, but don’t expect that to help piracy in any way. It may, or it may not. And if it doesn’t, pirates will have to deal with fighting nintendo themselves. The usual messages about WADs, “backups”, and all that crap are going straight to /dev/null, and we’re seeing quite a few bans due to piracy on #wiidev recently. Don’t ask us about it, don’t talk to us about it.

The clueless are panicking because, well, that’s the thing to do (OMG, new update! What will we do!). Read the Wiibrew page about the update. To clarify some things: the Twilight Hack is gone and probably won’t be coming back. There are other game exploits on the table (which haven’t been announced yet). Given the ability to run PPC code, we can install stuff and exploit IOS, as the HBC beta9 installer already shows. In short, homebrew isn’t going to go away. We can “do anything” right now. But we do need to figure out what to do.

All we’re concerned with is the ability to run homebrew (from-scratch programs), not necessarily modify the existing system. This means that we’re not necessarily concerned with getting things like menuloader and DVDX working again. Menuloader involves hacking the system menu - which is pointless if it can be replaced. DVDX enables DVD use - which is pointless if there are other ways or you use an entirely new IOS. We’re also not big fans about installable stuff - the utopian homebrew ecosystem would be contained entirely on removable storage and involve zero changes to NAND (implausible, but hey). Either way, the ultimate goal is to have homebrew that is able to use the Wii’s features, period. How that is accomplished is irrelevant, so old methods of doing things aren’t necessarily going to work in the future, nor do we care about it (we’ll find alternatives if necessary).

You may be wondering what it is that we’re doing anyway. Basically, we’re looking at the current situation, moving on with existing projects, and trying to figure out what the best course for the future will be. Quickly releasing hacks as soon as they’re available might not be such a good idea for the future - it’s best if we think it through a bit. We’ve also got tons of stuff to do. Prognosis is good, and hacks will come out eventually, but you’ll have to wait it out. And you shouldn’t expect anything in particular. Remember, it’s about the end result (homebrew), not about how we get there. Also, don’t take some ideas that we’ve thrown out there previously as definitive - we’re rethinking things right now.

In short, calm the hell down and just wait. Don’t update if you don’t feel like “change” - you’ve got that option so far. And if you’ve updated, my suggestion is that you wait. Avoid hacky workarounds - they can be worse than the problems they purport to fix.

Thank you xboxbman for the heads up.

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WiiSX (PSX Emulator) Preview Video and Interview

brakken from tehskeen has posted a preview video for the new Playstation1 emulator, WiiSX. WiiSX is for use on Nintendo Wii and Nintendo Gamecube.

YouTube Preview Image
http://www.youtube.com/watch?v=gsx5przouqk

There is also an interview with Emu-Kidid, a co-author of WiiSX, available.

Interview with Emu_Kidid - Co-Author of WiiSX (09-08-08)
Conducted by Brakken

Brakken: So, you’re porting PCSX to the Nintendo Wii and GameCube. What motivated you to do this?

Emu_Kidid: The motivation has always been there, but Sepp256 and I decided to finally get the port started whilst Tehpola works on the dynarec for Wii64 to get it up to full speed. It’s a very quick and dirty port right now, but we’re slowly working on getting it to be more user friendly. Considering it’s only a side project and that our main focus is still Wii64, this has progressed pretty far in such a short time

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Johnny Chung Lee Interview

Alan Parekh from hackedgadgets has interviewed Johnny Lee. You may remember Johnny Lee from some of his previous Wii Controller modding and hacking projects, such as the head tracker and touch screen technology. Read the full interview at hackedgadgets.

Alan Parekh: What can we expect to see in the future? Any cool projects that you have dreamed up but haven’t
yet had the time to implement?
Johnny Lee: Hehe, I have a LOT of un-implemented ideas. My to-do list is always growing much faster that I have time to accomplish. Sometimes, I just wish I had an army of developers working for me. Hopefully, my future work will be as cool as the one’s I’ve already done. Usually, I only pick ideas that I think are cool to work on which has, so far, meant other people will probably like them too. But, it’s probably best for me not to talk about them too far in advance otherwise I might burst my own bubble. I guess you’ll just have to wait and see. Sorry to be a tease.

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Wii Hacker Responsible for Full Hardware Exploit Interviewed

Teh Skeen managed to track down Brushing, the presenter and one of the people behind the recent Wii Hack demoed at 24C3, for an Interview. There are some interesting insights available, it’s a good read, Check it out.

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Team Wiijii Interviewed

Team WiiJii entered onto the Wii modding scene not too long ago with not only a complete out of the box solution for free open source modchip firmware, but arguably one of the most versatile modchip solutions. I recently caught up with x-monster from Team WiiJii to talk about their product, the state of the Wii modding scene and what we can expect from Team WiiJii next. (more…)

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