Filed under All, Classics, NES, SNES, Wii, hacking by throwingks | 3 comments
Raph at raphnet.net has been working on a project to use all classic Nintendo controllers on a Wii. It isn’t as easy as just rewiring some key points, you need a programmed microcontroller to get things working. Luckily, for us, he provides schematics and code to allow anyone to copy his methods.
Nintendo’s idea of implementing support for NES, SNES and N64 games in their new console, the Wii, is in my opinion one of their greatest ideas. As soon as I learned that it would be possible to use Gamecube controllers to play those games, I started thinking about designing an Snes/Nes controllers to Gamecube adapter which would be compatible with the Wii.
As soon as I got access to a Wii (I still dont have mine), I started testing my code which I had prepared in advance. I started by doing the NES and SNES adapter. Later, since a friend kept insisting that I should also design a N64 to Gamecube/Wii adapter, I implemented such an adapter.
Because of the complexity of the Gamecube’s controller protocol, it’s not possible to build a simple conversion circuit without using programmable components. For this project, I used an atmel Atmega8 microcontroller. Maybe it’s a little overkill, but using this chip allowed me to use my Multiuse tiny 1 PCB. Given the small size of this circuit, it’s possible to fit it inside an original controller.

Discuss this topic in our forums.
Filed under All, Case Mods, Classics, DS, GameBoy, GameCube, Hardware Mods, Modchip, NES, Nintendo Inc., Nintendo-Scene, SNES, Wii, hacking, homebrew by Captain N | 80 comments
Filed under All, Case Mods, Classics, DS, GameBoy, GameCube, Hardware Mods, Modchip, NES, Nintendo-Scene, SNES, Wii, hacking by Captain N | 80 comments
LIGHTNING ROUND!

The @$#&! The Warranty Sweepstakes presented by Nintendo-Scene and SickMods.net ends in 1 week. To spice things up in the last week we’re ADDING A NEW RULE!
From now until the the end of the competition we want you to get as many people involved as possible. If you tell a friend about the sweepstakes and they enter and write your Nintendo-Scene forum username as the referrer*… you will get an extra chance to win a PulseVU 2 from SickMods.net!
There is no limit to the number of people you can get involved: get 10 friends to enter and you’ll get 10 extra chances, get 20 friends to enter and you’ll get 20 extra chances, etc.
So spread the word and improve your chances to win!
* Only 1 referrer per new entrant. Only the first will be counted if multiple names are listed. Only correct and complete usernames will count.
Discuss this topic in our forums.
Filed under All, Case Mods, Hardware Mods, NES by Captain N | 2 comments
Rapha?´l wanted to practice Super Mario Bros VS (VS is the arcade version) for competitions at work. Rather then just playing on an emulator he dusted off a NES and hacked it to run the arcade roms. Not only is this a very impressive hack but the writeup includes oodles of detailed information about how he did it and why it works the way it does. From the writeup:
At work, we did a high scores competition at Super Mario Bros, arcade version (Unisystem VS). My score was not high enough so I decided to train using the NES version at home. After playing a few minutes, I discovered that there was many differences between the NES and Arcade version of Super Mario Bros…
Instead of practising using the Mame emulator, I decided to mod a NES console to make arcade roms playable on it. I could also have built a cartridge but modding the console was more fun and I learned a bit more. I wonder what’s more fun: Playing the game or modding the console? …
The result: A dedicated Super Mario Bros VS. console, without a cartridge (no bad contacts) with switches on the front panel to tweak some aspects of the game (A user friendly version of dip switches found on the arcade motherboard).

It’s nice to see classics like the NES still getting some attention from the hackers now and again.
Discuss this topic in our forums.