Snakebyte Riimote, 3rd Party Colored Wii Remotes

Snakebyte is releasing 3rd party Wii compatible controllers. They will come in a variety of colors, and include Wii Remotes (Riimotes), Nunchucks (both wired and wireless) and Classic Controllers.

The snakebyte Riimote for Nintendo Wii from 8.2.2008 available everywhere - Nunchaku, wireless and retro Nunchaku controller should follow shortly.

The video game accessories experts from Europe sunflex expand its accessory range with the snakebyte Riimote - a wireless controller for the Wii ™ console. The Riimote from 8.2.2008 in the two color variations Glossy Black and Pink Lipstick (especially for girls) at a price of 39.99 € (uvP) available in Europe and is included wrist strap and color-matching anti-slip rubber boot delivered.

Sunflex plans, nor during the spring accessories program for Wii ™ with the snakebyte Nunchaku, the wireless Nunchaku and a snakebyte retro controller. Moreover, in addition to Glossy Black and Pink Lipstick more color variations in the pipeline.

Printable images of snakebyte Riimote and planned other products can be found in our pool images at:
http://www.sunflex-europe.com/f…e/Nintendo+Wii/

Riimotes
Nunchucks

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RomeR 1.0.3 Unofficial Build

Kyuzumaki has given me the permission to release an unofficial build of his RomeR program. RomeR is a Windows program which allows you to edit the internal header of an NDS file, so that you can change the description and icon, etc. In this unofficial build, none of Kyuzumaki’s internal code has been modified, but the GUI has been touched up a bit. RomeR requires the .NET Framework 2.0 in order to function.

RomeR v1.0.3 Unofficial Build

Here are the changes in v1.0.3 Unofficial Build:

  • The interface has been reorganized.
  • The icon preview has been shrunk, you can view the icon in a larger state by pressing the ‘Preview Enlarged’ button.
  • Several languages have been added, including Dutch, Italian, and Japanese.
  • The language selector has been removed, so you can use the Options menu to change the language.
  • Various helpful texts have been added, one of which informs the user on how to create an icon with the correct specifications.
  • The application icon has changed, along with the about box background image.
  • The CLI Mode has been removed, due to bugs I encountered when trying to compile the release.

Download: RomeR 1.0.3 Unofficial Build

Tutorial: RomeR Tutorial

Download:

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Wii Autoboot Creator 1.0

A new Windows program called the Wii Autoboot Creator has been reported at TehSkeen. This program by LandeSoft has a GUI which allows you to patch any Wii ISO so that it will bypass the Wii Menu all together and boot immediately. This program requires the .NET Framework 2.0, and is available in English and Spanish.

Wii Autoboot Creator 1.0

From the translated release notes:

What does it do?
With this application, you can modify your backups, so that when inserting they will boot directly and you can avoid having to access the disk channel.

You can also reverse the process, and go back to the manual boot.

How does it work?
It is very easy! Select the backup you want to edit, then select the mode boot (Automatic or Manual), and click change.

What do I need to run it?
The .NET Framework 2.0 if you have not installed it yet.

Download: Wii Autoboot Creator 1.0 English - Spanish

Download:

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Wii Hacked It… More info on how the Wii was hacked

Tmbinc at debugmo.de has a nice article on the process behind hacking the Wii. Follow the link to read the full article.

After bushing had shown the first homebrew exploit, a lot of stuff has happened in the Wii-world. The exploit was based on a hole in the disc hashing&verification, but the original finder (segher) decided that he doesn’t want the bug to be published. While this caused some controversy, the reason behind this was that the hole could be patched very easily in a future firmware version, as no original function relies on it. The next goal was to find a bug which could not be patched so easily, for example a savegame exploit. Patching such game exploits is considerable harder. Of course you could patch the game code when it is loaded (like some gamecube games are fixed in compatibility mode by the “gamecube compatibility IPL”), but we could just move on to another game. We wouldn’t lose that much power if a game bug is fixed, vs. a critical system bug. I can totally understand that people are annoyed by us not doing full disclosure. Nevertheless we try our best to balance our different interests. It’s not always easy, even inside a team. Still, the rule is: If you find a bug, it’s your choice what you do with it. If you don’t like that, find your own bug.

I’ve concentrated less on the high-level things, I’m generally more interested in the system design and security architecture. So I’ve digged into the bootloader.

Wii Setup Wii Nand

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VUI Data for Nokia

Tea Vui Huang has released VUI Data for Nokia, which allows you to view your Wii saved game files stored on Wii-compatible SD Cards.

VUI Data for Nokia
——————

Introduction
“VUI Data” is a mobile phone software from Tea Vui Huang for use with Wii-compatible SD Cards.
On Nokia mobile phones, you need to switch the SD Card between WII MODE and MOBILE MODE.
You must first copy at least one saved game data to the SD Card before you can use it with VUI Data.

Install “VUIData.jar” on the Nokia Phone
- Using PC Suite or
- Copying to the SD card and launching it fffrom the file explorer
- Sending it to the phone via bluetooth anddd opening it in the SMS inbox

To use with mobile
1. Take SD Card out from the Wii
2. Insert SD Card into notebook or SD card reader
3. Run “PrepForMobile” on the notebook
4. SD Card will now be in Mobile Mode. It is ready for use with VUI Data, but will not be recognised by Wii
5. Take SD Card out from the notebook or SD card reader
6. (optional) Take the microSD/miniSD card out of the SD card adapter if needed
7. Insert SD Card into the mobile phone
8. You can now view the Wii Saved Game data on the SD Card with VUI data

To use with Wii
1. Take SD Card out from the mobile phone
2. (optional) Put the microSD/miniSD card into a SD card adapter if needed
3. Insert SD Card into the notebook or SD card reader
4. Run “PrepForWii” on the notebook
5. SD Card will now be in WII Mode. It is ready for use with Wii, but it will not be recognised by VUI Data
6. Insert into Wii and use as normal

Created by Tea Vui Huang
http://teavuihuang.com/vuidata

VUI Data for Nokia

Download: VUI_Data_for_Nokia.zip

Download:

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Hello World on the Wii …

Xboxbman, has pointed us in the direction of some in depth analysis of the recent Wii gamesave hack, and an interview with the man that made it happen.

As the title implies, Hello World, or Hello Bushing, in this case has successfully happened on the Wii. Here is an article about the hack:

http://www.atomicmpc.com.au/article.asp?SCID=&CIID=102072

and an interview with Bushing, the man responsible for the discovery:

http://www.atomicmpc.com.au/article.asp?SCID=&CIID=102079

I had wanted to post this in the Homebrew section, since, simple as Hello World is, it is Homebrew. Regardless…..IT HAS BEGUN

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UR5Ocket, Socket interface for Wiimote, now in Linux

The socket interface, UR5Ocket, for communicating with the Wii controller is now available in Linux. It is an interface that enables communication of the Wii controller to almost any application.

At the end of last year we developed and launched our first GPL fully open source project: the UR50cket for the GNU/Linux platform. UR50cket is a socket interface that enables almost any application to communicate with the Nintendo Wiimote.

That’s the first alpha release, which is still very basic but it cames with some features you won’t find in the original (non-GPL) Mac OS version, like the ability of handle more than one wiimote data per session.

A new version should be released in the next few weeks with some great features including nunchuck and IR sensor support. We are also working on a simple Processing implementation for demonstration proposes.

For further information visit the URSOcket Project Page on Google Code.

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DSOrganize 3.2

Dragonminded has released an update to his popular homebrew organizer program, DSOrganize. Version 3.2 adds many bug fixes, along with enhancements to the web browser and interface, basic cookie support in the browser and more user confirmation screens. Place the DSOrganize directory on the root of your flashcard and DLDI patch the NDS file to begin using DSOrganize.

DSORganize 3.2

From the release notes:

Fixes found in 3.2

  • Added multi track support to SID files (finally!).
  • Added support for the gbs file format.
  • Added confirmations to text editor on save or exit.
  • Added /describe to irc.
  • Added basic cookie support.
  • Tied Y to the stop function on the web browser.
  • Changed IRC receive mode to hopefully squash memory error.
  • Changed internet enabled applications to allow downloading/processing while the lid is closed.
  • Decreased memory footprint to allow larger images to load again.
  • Fixed annual dates causing every day to underline in some cases.
  • Fixed e^x freezing in some instances.
  • Fixed inconsistent save message on scribble screen.
  • Fixed IRC bug that appeared while typing with fixed width irc.
  • Fixed aac/mp3 streams skipping sometimes.
  • Fixed bad font characters in the smallest font.
  • Fixed a html rendering crash with css pages.
  • Fixed random crash that happened when switching tabs in web browser.
  • Fixed garbage display in hbdb if you cancelled the list then pressed left or right.
  • Fixed graphical issues with themes loaded.
  • Download: DSOrganize 3.2 Final

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    Zelda Game Save Exploit = Wii Unsigned Code

    There are reports of a Zelda Gamesave exploit, over at tehskeen. As it is right now, the process to build a hacked gamesave is a bit complicated, but you shouldn’t need to build one on your own. Hopefully, this will lead to a homebrew loader soon.

    Yes, that’s right - an exploit for the Nintendo Wii has been discovered and it allows you to run custom code. The method is pretty simple. Copy over a save file for Zelda, load it and the code runs. Don’t get too excited yet. They have only been able to run 4 lines of code, but this is in a days work.

    Segher was the one to find the exploit and Bushing has been testing it out with the aid of the USB Gecko. The process is far from simple as once you modify a save game it requires it be to signed with 3 keys. Here’s some info from Bushing.

    Once the Wii decrypts the save game, it checks its signature. Every Wii has its own private key which is used to sign save games, and when you save a game, the Wii actually saves three bits of data:
    • The encrypted save game
    • The signature for the save game (using your console’s private key)
    • A copy of your console’s public key, signed by Nintendo.

    Of course, the end user wouldn’t have to go through this process unless they were wanting to inject their own code into the save game, but that shouldn’t be necessary because when I asked Bushing what his goal was he answered:

    Assuming we don’t run into a wall, it should be able to lead to a homebrew loader. I hope. No promises. :)

    Zelda Hacked? Zelda Hacked?

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    JabberDS - Jabber client for the Nintendo DS

    An initial beta of a homebrew Jabber client has been released by theli. JabberDS allows you to communicate with multiple users at a time on GoogleTalk, and save these contacts to your DS. This must be done manually by editing the jabberds.xml file, which is located in the data directory. Place this directory on the root of your flashcard and DLDI patch the NDS file, and your ready to chat!

    JabberDS 0.1

    From the release notes:

    Features:

  • Uses DSGUI for GUI
  • User defined keyboard layout
  • User defined fonts (DSGUI’s BFont format)
  • Supports any Unicode characters availible in font
  • Roster operation (Add/Remove/Rename/Subscribe/Unsubscribe contacts)
  • Multi User Chat
  • Installation:

  • Download
  • Unpack
  • DLDI patch
  • JabberDS want’s it’s settings file as /data/jabberds.xml
  • Edit it to your likings
  • Run
  • Download: JabberDS Beta 0.1

    Download:

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