Filed under All, Hardware Mods, Wii by throwingks | 0 comments
Filed under All, DS, homebrew by WB3000 | 0 comments
Kyuzumaki has given me the permission to release an unofficial build of his RomeR program. RomeR is a Windows program which allows you to edit the internal header of an NDS file, so that you can change the description and icon, etc. In this unofficial build, none of Kyuzumaki’s internal code has been modified, but the GUI has been touched up a bit. RomeR requires the .NET Framework 2.0 in order to function.

Here are the changes in v1.0.3 Unofficial Build:
- The interface has been reorganized.
- The icon preview has been shrunk, you can view the icon in a larger state by pressing the ‘Preview Enlarged’ button.
- Several languages have been added, including Dutch, Italian, and Japanese.
- The language selector has been removed, so you can use the Options menu to change the language.
- Various helpful texts have been added, one of which informs the user on how to create an icon with the correct specifications.
- The application icon has changed, along with the about box background image.
- The CLI Mode has been removed, due to bugs I encountered when trying to compile the release.
Download: RomeR 1.0.3 Unofficial Build
Tutorial: RomeR Tutorial
Download:
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Filed under All, Backups, Modchip, Wii, hacking by WB3000 | 11 comments
A new Windows program called the Wii Autoboot Creator has been reported at TehSkeen. This program by LandeSoft has a GUI which allows you to patch any Wii ISO so that it will bypass the Wii Menu all together and boot immediately. This program requires the .NET Framework 2.0, and is available in English and Spanish.

From the translated release notes:
What does it do?
With this application, you can modify your backups, so that when inserting they will boot directly and you can avoid having to access the disk channel.
You can also reverse the process, and go back to the manual boot.
How does it work?
It is very easy! Select the backup you want to edit, then select the mode boot (Automatic or Manual), and click change.
What do I need to run it?
The .NET Framework 2.0 if you have not installed it yet.
Download: Wii Autoboot Creator 1.0 English - Spanish
Download:
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Filed under All, Wii, hacking, homebrew by DaedaluS | 1 comment
Tmbinc at debugmo.de has a nice article on the process behind hacking the Wii. Follow the link to read the full article.
After bushing had shown the first homebrew exploit, a lot of stuff has happened in the Wii-world. The exploit was based on a hole in the disc hashing&verification, but the original finder (segher) decided that he doesn’t want the bug to be published. While this caused some controversy, the reason behind this was that the hole could be patched very easily in a future firmware version, as no original function relies on it. The next goal was to find a bug which could not be patched so easily, for example a savegame exploit. Patching such game exploits is considerable harder. Of course you could patch the game code when it is loaded (like some gamecube games are fixed in compatibility mode by the “gamecube compatibility IPL”), but we could just move on to another game. We wouldn’t lose that much power if a game bug is fixed, vs. a critical system bug. I can totally understand that people are annoyed by us not doing full disclosure. Nevertheless we try our best to balance our different interests. It’s not always easy, even inside a team. Still, the rule is: If you find a bug, it’s your choice what you do with it. If you don’t like that, find your own bug.
I’ve concentrated less on the high-level things, I’m generally more interested in the system design and security architecture. So I’ve digged into the bootloader.
…

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Filed under All, Wii, hacking by DaedaluS | 0 comments
Filed under All, Wii, hacking, homebrew by DaedaluS | 1 comment
Filed under All, Wii, hacking by DaedaluS | 0 comments
Filed under All, DS, homebrew by WB3000 | 0 comments
Filed under All, Wii, hacking by DaedaluS | 9 comments
There are reports of a Zelda Gamesave exploit, over at tehskeen. As it is right now, the process to build a hacked gamesave is a bit complicated, but you shouldn’t need to build one on your own. Hopefully, this will lead to a homebrew loader soon.
Yes, that’s right - an exploit for the Nintendo Wii has been discovered and it allows you to run custom code. The method is pretty simple. Copy over a save file for Zelda, load it and the code runs. Don’t get too excited yet. They have only been able to run 4 lines of code, but this is in a days work.
Segher was the one to find the exploit and Bushing has been testing it out with the aid of the USB Gecko. The process is far from simple as once you modify a save game it requires it be to signed with 3 keys. Here’s some info from Bushing.
Once the Wii decrypts the save game, it checks its signature. Every Wii has its own private key which is used to sign save games, and when you save a game, the Wii actually saves three bits of data:
- The encrypted save game
- The signature for the save game (using your console’s private key)
- A copy of your console’s public key, signed by Nintendo.
Of course, the end user wouldn’t have to go through this process unless they were wanting to inject their own code into the save game, but that shouldn’t be necessary because when I asked Bushing what his goal was he answered:
Assuming we don’t run into a wall, it should be able to lead to a homebrew loader. I hope. No promises. :)

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Filed under All, DS, homebrew by WB3000 | 7 comments
An initial beta of a homebrew Jabber client has been released by theli. JabberDS allows you to communicate with multiple users at a time on GoogleTalk, and save these contacts to your DS. This must be done manually by editing the jabberds.xml file, which is located in the data directory. Place this directory on the root of your flashcard and DLDI patch the NDS file, and your ready to chat!

From the release notes:
Features:
Uses DSGUI for GUI
User defined keyboard layout
User defined fonts (DSGUI’s BFont format)
Supports any Unicode characters availible in font
Roster operation (Add/Remove/Rename/Subscribe/Unsubscribe contacts)
Multi User Chat
Installation:
Download
Unpack
DLDI patch
JabberDS want’s it’s settings file as /data/jabberds.xml
Edit it to your likings
Run
Download: JabberDS Beta 0.1
Download:
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