Filed under All, DS, DSi, homebrew by DaedaluS | 0 comments
Moonshell is a homebrew multimedia player for the Nintendo DS/DSi. It has been updated to version 2.00 beta.12.
2009/04/26 Version 2.00 beta.12
DPGPlay: The pause was keeped though it sought while doing the pause.
System: The soft reset file for DSTT was made.
FileList: Corresponded shuffle play. (but, DPG player is random play. �j
FileList: Stop and power supply OFF were able to do when it finished reproducing the playlist.
FileList: The bug that the last character of ID3TagV1 is lost was corrected.
TextReader: The position of a setting item was made flexible.
System: Deleted POffMEnd.txt on /misctools/Additional folder.
System: The bug in which the backlight was not defined by old DS was corrected.
ScreenSaver: The idle time is revokable.
ScreenSaver: Not the clock but the backlight can be turned off.
ScreenSaver: The clock draws a day of the week.
SkinFile: Changed name to MP3Cnt_p4_shuffle.png from MP3Cnt_p4_random.png.
SkinFile: Changed Custom_BG.bmp size to 256×512pixels from 256×384pixels.
LanguageFile: SSC_ScreenSaverTimeOutSecTitle, SSC_ScreenSaverTimeOutSec10sec, SSC_ScreenSaverTimeOutSec30sec, SSC_ScreenSaverTimeOutSec60sec, SSC_ScreenSaverTimeOutSecOff implimented.
LanguageFile: Changed to FL_Popup_PlayMode_Shuffle from FL_Popup_PlayMode_Random.
LanguageFile: CS_PlayListEndTitle, CS_PlayListEndLoop, CS_PlayListEndStop, CS_PlayListEndPowerOff added.
SkinFile: SCN_WeekStr.png, SCD_WeekStr.png, SCE_WeekStr.png added.

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Filed under All, Wii, homebrew by throwingks | 0 comments
Filed under All, Wii, homebrew by throwingks | 0 comments
Filed under All, Hardware Mods, Nintendo-Scene, Wii, hacking, homebrew by tom35 | 0 comments
From Hackmii
I’ve been asked whether installing the Homebrew Channel (or Twilight Hack or whatever) will void the warranty on a Wii. I’ve generally said something like “Technically, yes, but I doubt they will enforce that.” This seemed reasonable, given some of the anecdotes I’ve heard — stories of people ruining their drives with a soldering iron and still getting free repair work done under warranty, etc. I’ve also said that if a Wii is bricked (and won’t boot), then they have no way of actually checking to see what is installed on the Wii — and I still believe that to be true, at least most of the time.
I’ll be the first to admit that was wrong, given some recent evidence:

My German’s pretty bad, but I see “…. Softwarehack … EUR 210″. That seems awfully excessive, given that the price of a new Wii is EUR 250, no?
I would write this off as an isolated incident — maybe someone installed some truly awful warezloading hack. However, I was sent the following email through an anonymous remailer last month, and it would seem to support the invoice above:
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Filed under All, SNES, Wii, homebrew by WB3000 | 0 comments
Filed under All, Wii, homebrew by WB3000 | 2 comments
Filed under All, Game Industry by DaedaluS | 2 comments
Mobil.idg.se (translated) is reporting that four maintainers of ThePirateBay.org have been found guilty and are sentenced to one year in prison.
Tranlated:
Prison for all four
Andreas Thors, PC for All
Today, it became clear. The four guys in the Pirate Bay has had its ruling by the Stockholm District Court.
Pirate Bay trial is over. At least in the district court. Today at 11 became a public ruling.
All four accused, Fredrik Neij, Gottfrid Svartholm Warg, Peter Sunde and Carl Lundström sentenced to one year’s imprisonment.
Damages are high. The total damages the sum of all involved are over 30 million.
Fredrik Neij, Peter Sunde and Carl Lundström convicted all of abetting the violation of copyright law. By contrast, dismissed the indictment for the preparation of the above crimes.
Gottfrid Svartholm Wargs they are more extensive. In addition to ruling on the above violation of copyright law he is sentenced for violation of the law against dangerous to health goods, and violation of the Act prohibiting certain doping substances.
This is most likely not the end of the trial against the Pirate Bay. Experts and those involved are agreed - ruling will be appealed.
- This case will go in all three instances, the Supreme Court must give it leave to appeal. We can probably not expect a pre-verdict until about five years, said Marianne Levin, a lawyer and expert on intellectual property rights to the PC for All during the trial.
While Pirate Bay Peter Sunde agrees:
- It is irrelevant how it goes in the district court, there is no real ruling until the Supreme Court should have their say.
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Filed under All, Wii, hacking, homebrew by tom35 | 1 comment
brkirch has released Gecko 1.8 the successor to the Gecko OS. This unofficial build is based on Nukes source code from his unreleased Gecko 2.0 and has been approved by the people responsible for the USB Gecko Nintendo Wii hacking/cheat code device. It has a lot of new features and a new GUI.
1.8 Changes
* Multidol games work through Gecko’s game loader, rebooter is no longer required for them
* To ensure games are fully functional the game loader now uses the IOS requested by the game (as a result there is no 002 error, that error is due to game loaders booting a game with the wrong IOS)
* If a game requests an IOS that you don’t have, the game’s update partition will be searched for the IOS and the option to install the IOS will be given if it is found (if you have a modchip, turn off update blocking!)
* It is now possible to select not to load the debugger, which increases the number of code lines allowed by Ocarina
* New hooks have been added so that most (if not all) Wii games can be hooked
* Rebooter will use the hook selected on the config menu to hook games
* Rebooter is now compatible with preloader
* The menu interface has been improved, and you can load a custom background by creating a 640×480 PNG-24 file, naming it background.png, and putting it at the root of your SD card
* The menu configuration can be saved, and the saved configuration will be loaded automatically when Gecko starts
1.8.0.2 Changes:
* GC memory card crash fixed thanks to Nuke
* A core dump that occurs on some Wiis when launching certain games should no longer occur
* Fixed code list start for gameconfig.txt
* A minor Ocarina fix to ensure ASM insert codes will work properly
* Exit no longer causes a core dump if Gecko was launched by a loader that lacks return to loader functionality (such as preloader); instead exit returns to the Homebrew Channel, or resets the Wii if the Homebrew Channel is not installed
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Filed under All, Nintendo-Scene, Wii, homebrew by tom35 | 1 comment
With the recent sudden departure of Marcan, Bushing releases a screenshot and some promising info on BootMii.
Just a brief note, since I haven’t written in a while –
Yes, Marcan has shifted his attention to things non-Wii related. I can hardly blame him; the only reason any of us do what we do is because we find it fun, so when it stops being fun — what’s the point? He’s still around, if you know where to look, and I hope that once we release BootMii, we’ll see some neat projects emerge from it.
Yes, BootMii is still alive; I still can’t promise a release date, but most of the code has been written and we’re now to the point of testing it out and adding some polish. It’s been installed on about 12 Wiis so far and nobody’s been bricked; I hope that we can release a “public beta” within the next couple of weeks. (In this case, “public beta” will mean “we’ve tested this out quite a bit and are fairly confident that you won’t regret trying it, but not everything is finished and we can’t make too many promises). I would expect those of you who have older Wiis (i.e. those who have a vulnerable boot1) to have an easier time installing it, but we intend to eventually add support for as many of your Wiis as possible.
Anyway, here’s a sneak peek at what it will look like:

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Filed under All, Nintendo Inc., Wii by throwingks | 5 comments