Twilight Hack Source Code

Segher has released the Twilight Hack exploit source code for the Wii. Perhaps others will use this to create their own exploits on other games.

From HackMii:

May 26th, 2009 by Segher

Without further ado… here.

Have fun! Any and all comments welcome.

As stated above, you can find the Twilight Hack source code at Segher’s git repository.

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Best Wishes to Brakken

We at Nintendo-Scene all wish Brakken from TehSkeen the best of luck in his recovery.

This is Brakken. I am currently hospitalized and have VERY limited access to the Internet. Like my Father stated above I have recovered and I’m currently waiting to be released. My time is so limited I cannot read all of the comments, but plan to when I get home. Also, I’m shocked that someone sent me flowers (LOL), but whoever did they are at the house and thanks for sending them. Later.

Brakken

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BannerBomb - Alpha

Comex has come through with his Wii banner exploit, known as BannerBomb. When done properly, your System Menu will crash in the SD Channels Data Management screen, and you will be able to load a DOL file from SD. Several different builds are available, and compatibility is still a bit untested. Be sure to fill out the survey on the BannerBomb site if you have success.

From the release notes:

bannerbomb alpha
compatible (in theory) with 3.x-4.0

  • Get a SD card. If it has a private directory, rename it temporarily, e.g. to “privateold”. Having other saved channels on the same card will screw it up.
  • Download aad1f_v102.zip and unzip it onto the SD card.
  • Get a DOL or ELF and put it on the SD as /boot.dol or /boot.elf.
  • Press (Wii), Data Management, Channels, SD. Then insert the card. It should either pop up Load /boot.dol? or freeze.
  • If it pops up a dialog, then fill out the survey.
  • If it freezes, follow these diagnostics:

  • Did you use the SD menu (4.0) or click Savedata instead of Channels? If so, then you’re dumb
  • Otherwise, try a different version. The system menu is somewhat unpredictable; while most people should be able to use version i don’t know yet, some might need another version.
  • Bugs:

  • If it gives you the dialog but freezes instead of loading the dol, email me[ comexk at gmail dot com]. Tell me where it froze and whether or not the slot light is on. You might also try removing the disc.
  • If you press “no” when it asks you whether you want to load a dol then it might freeze.
  • It is possible to press the back button “under” the dialog. Make sure you don’t do that.
  • FAQ:

  • You can’t actually install the homebrew channel or anything– the bootmii installer will be able to do that soon, I hope. for god’s sake don’t use downgrade guides they’re made of fail
  • There isn’t a “4.0 version” or a “3.2 version”– you should use aad1f.zip no matter what version of the menu you have. Try the other versions only if aad1f doesn’t work.
  • Other stuff:

  • Please don’t copy/hotlink/whatever, just link here. Thanks.
  • Don’t use this for warez, pretty please :|
  • Check out the BannerBomb site for the latest downloads!

    Download:

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    No Next Gen Consoles Untill 2013, Maybe HD Wii in 2010

    From vgt247, here is a brief synopsis of Michael Pachter’s view of the future for current and next generation consoles.

    In a recent industry newsletter he sent to our in-boxes, Pachter reiterated what he told us at GDC that this current console generation is that last, and if not - it’s going to be a while.

    “We do not expect a “new” console in 2010 (other than the long-rumored high definition Wii, which is likely to upgrade the Wii to current console technology),” he wrote. “We do not expect the ‘next’ generation to begin before 2013, if at all.”

    “We remain convinced that the publishers will resist the introduction of any video game hardware technology that requires a refresh of software, as the publishers have as yet to capitalize on the immense investments made in being competitive in the current cycle.”

    consoles

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    Piko’s QuakeGX - 0.06

    Piko has updated his alternate build of QuakeGX. Gamecube and Classic controllers are supported, and several bugs were fixed. In the previous version, the TCP client was added to Quake.

    From the release notes:

    Piko GX 0.06

  • Gamecube controller enabled, no default bindings.
  • Classic controller enabled, no default bindings.
  • Improved controller input detection.
  • Configurations will be saved.
  • Input code clean up.
  • Bug fixes.
  • Download:

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